Built for UEFN creators
Write Better Verse.Ship Better Maps.
The all-in-one toolkit for designing, testing, monetizing, and publishing world-class UEFN (Unreal Editor for Fortnite) experiences. Build faster. Balance smarter. Earn more.

Product Pillars
Everything you need. Built for creators.
Three connected workflows: create Verse, balance economy systems, and read live performance signals.
Verse Studio
Generate compile-ready Verse systems for currency loops, upgrades, leaderboards, bonuses, prestige, and shops.
Economy Simulator
Stress-test pacing, cost curves, rewards, and session loops before live players expose balance issues.
Live Analytics
Track plays, retention, engagement, and revenue with creator-first dashboards built for decision speed.
How It Works
From idea to published map in 4 simple steps.
Every step lands inside Unreal Editor for Fortnite (UEFN) — the toolset Epic ships for building Fortnite islands. Mapwright handles the Verse and economy layer so UEFN stays focused on level design.
Plan
Map your island systems and dependencies.
Build
Create Verse systems from templates and context.
Test
Simulate, balance, validate, and iterate.
Publish
Export UEFN-ready project files and metadata.

Meet Anax
Your AI Mapwright. Named for Anaximander, the first mapmaker.
Anax lives inside Verse Studio. Describe a change in plain English and he rewrites every affected file, preserving project context and dependencies. Generate, test, refine, and ship — without writing a line of Verse yourself.
Workspace
One workspace. Every system.
Verse Studio keeps your map at the center: Anax on the left, your generated Verse in the middle, your file list on the right. Validation and export ride along.

Verse Studio
Generate every system
Currency, upgrades, leaderboards, daily rewards, prestige, and shops — all configured in one project.
Anax copilot
Refine in plain English
Describe a change and Anax rewrites every affected file, preserving project context and dependencies.
Live validation
Catch issues before compile
Pre-flight checks across config, generated Verse, and project setup surface errors as you build.
One-click export
UEFN-ready bundles
Export a versioned ZIP and drop it straight into your UEFN project. Every export is logged.
Pricing
Simple pricing. Built for every creator.
Starter
- Verse Studio core
- 1 project
- 5 generates per day
- 10 refines per day
- Community templates
- Basic analytics
Creator
- Everything in Starter
- 10 projects
- 50 generates per day
- 200 refines per day
- Economy simulator
- Advanced analytics
- 3 team seats
Studio
- Unlimited projects
- 200 generates per day
- 1000 refines per day
- Team workspaces
- Advanced playtests
- Export API access
- Dedicated support
FAQ
Common questions. Clear answers.
Is Mapwright free to use?
Yes. The Starter plan includes the core Verse Studio workflow for one project.
Does it work with UEFN?
Yes. The workflow is built around UEFN-ready Verse systems and export packaging.
Can I import existing Verse?
The project-aware workflow is designed to track files, dependencies, and generated systems.
Do you offer team plans?
Yes. Studio includes team workspaces, advanced playtests, export API access, and support.
Final CTA
