Built for UEFN creators

Write Better Verse.Ship Better Maps.

The all-in-one toolkit for designing, testing, monetizing, and publishing world-class UEFN (Unreal Editor for Fortnite) experiences. Build faster. Balance smarter. Earn more.

UEFN island with route lines, waypoints, and creator analytics overlays
Project-aware Verse workflows
Templates that compile
Balance smarter
Publish faster

Product Pillars

Everything you need. Built for creators.

Three connected workflows: create Verse, balance economy systems, and read live performance signals.

Verse Studio

Generate compile-ready Verse systems for currency loops, upgrades, leaderboards, bonuses, prestige, and shops.

Economy Simulator

Stress-test pacing, cost curves, rewards, and session loops before live players expose balance issues.

Live Analytics

Track plays, retention, engagement, and revenue with creator-first dashboards built for decision speed.

How It Works

From idea to published map in 4 simple steps.

Every step lands inside Unreal Editor for Fortnite (UEFN) — the toolset Epic ships for building Fortnite islands. Mapwright handles the Verse and economy layer so UEFN stays focused on level design.

01

Plan

Map your island systems and dependencies.

02

Build

Create Verse systems from templates and context.

03

Test

Simulate, balance, validate, and iterate.

04

Publish

Export UEFN-ready project files and metadata.

Anax, your AI Mapwright

Meet Anax

Your AI Mapwright. Named for Anaximander, the first mapmaker.

Anax lives inside Verse Studio. Describe a change in plain English and he rewrites every affected file, preserving project context and dependencies. Generate, test, refine, and ship — without writing a line of Verse yourself.

Workspace

One workspace. Every system.

Verse Studio keeps your map at the center: Anax on the left, your generated Verse in the middle, your file list on the right. Validation and export ride along.

Open Verse Studio
mapwright.app/studio
Verse Studio with Anax chat on the left, the Verse code editor in the middle, and the generated file list on the right

Verse Studio

Generate every system

Currency, upgrades, leaderboards, daily rewards, prestige, and shops — all configured in one project.

Anax copilot

Refine in plain English

Describe a change and Anax rewrites every affected file, preserving project context and dependencies.

Live validation

Catch issues before compile

Pre-flight checks across config, generated Verse, and project setup surface errors as you build.

One-click export

UEFN-ready bundles

Export a versioned ZIP and drop it straight into your UEFN project. Every export is logged.

Pricing

Simple pricing. Built for every creator.

Starter

$0Forever
  • Verse Studio core
  • 1 project
  • 5 generates per day
  • 10 refines per day
  • Community templates
  • Basic analytics
Get Started

Creator

$14per month
  • Everything in Starter
  • 10 projects
  • 50 generates per day
  • 200 refines per day
  • Economy simulator
  • Advanced analytics
  • 3 team seats
Start 14-Day Free Trial

Studio

$49per month
  • Unlimited projects
  • 200 generates per day
  • 1000 refines per day
  • Team workspaces
  • Advanced playtests
  • Export API access
  • Dedicated support
Start 14-Day Free Trial

FAQ

Common questions. Clear answers.

Is Mapwright free to use?

Yes. The Starter plan includes the core Verse Studio workflow for one project.

Does it work with UEFN?

Yes. The workflow is built around UEFN-ready Verse systems and export packaging.

Can I import existing Verse?

The project-aware workflow is designed to track files, dependencies, and generated systems.

Do you offer team plans?

Yes. Studio includes team workspaces, advanced playtests, export API access, and support.

Final CTA

Ready to build smarter? Ship your best map yet.

Start Building Now